This blaster set was a first for our game, I had wanted to add dynamic holsters to SWTOR for some time. I worked with our engineering team to implement a feature that would spawn a holster asset via the FX system, and attach it to the correct stow point on the character depending on if the pistol was left or right hand equipped.
I enjoyed the material and texture work on this very much. I hand painted the metals, plastic, wood and leather.